Tips for Writing Realistic and Believable Dialogue
Tips for Writing
Realistic and Believable Dialogue
Now that you know what dialogue should
be able to do, there are some guidelines for writing them.
1. Say dialogues out
aloud
When you are
writing your dialogues or right after, say them out aloud as your character
would. Then iron those kinks that reveal themselves. Writing dialogue depends a
lot on listening. So listen to how people speak in real life and try to bring that
level of authenticity into your character’s dialogues. However, fictional
dialogue takes on a bit more than real-life dialogue. It should sound like
something that people in real-life say and move the story forward too.
Recording your dialogues in the way you expect your characters to say it can be
one way to gauge how natural they sound. If they don’t, rework on them.
2. Avoid small talk and filler words
Another place
where fictional dialogue diverges from the real-life dialogue is in the absence
of small talk. Avoid any small talk. It slows down the pace of the story and
doesn’t add anything substantial to it. Small talk tugs on your story, stopping
it from moving forward. Filler words like ‘um’ and ‘ah’ should be avoided, too,
unless it establishes a character trait.
However, there is one exception to this rule. If small talk is
used to stall the character from finding out something or change the story in
any other way, then do use it. In this scene, if the audience knows what’s
going on, but the character doesn’t, you’d have added the literary device of dramatic
irony to your dialogue
3. Keep it short and
simple
In real-life, dialogues can be long and
pointless. But in fiction, you don’t have that choice. The reader will get
bored, or your publisher might point out the finite number of pages available
to you. Literary or fictional dialogue should get to the point soon. Be
ruthless and snip away lines that are not essential to the scene. Pare down
your dialogue till only what’s required remains.
4. Create a unique
voice for each character
While developing characters, you’ll
need to create a unique voice for each of your characters. When writing, you
should ensure that this voice is reflected in the character’s dialogues. So
that when your reader is reading the dialogues, they will be able to pick out
who is saying what without getting confused.
5. Be consistent in
the voices of each character
Once you have chosen a voice for each
character, you need to stick to it. That becomes the character’s personality.
If a character uses a particular word or phrase often, then be consistent in
using it in their dialogue all through the story.
6. Use appropriate
slang
While writing dialogue, use slang to
evoke a certain world. Do keep a watch out on the genre and the character’s
socio-political status before you do. You don’t want to use street slang for an
aristocratic character because that is not how they speak. For example,
in the ‘The Great Gatsby’ by F. Scott Fitzgerald, He saw me looking with
admiration at his car. “It’s pretty, isn’t it, old sport?” He
jumped off to give me a better view. “Haven’t you ever seen it before?” ‘Old
sport’ is a slang term from the 1920s that men would use with their friends.
7. Adapt dialogue to
the person addressed
In real life,
as in fiction, dialogue changes based on who is being addressed. You don’t
speak the same way with your mother as you do with your employer. So, keep an
eye out for the person whom your character is addressing. This is, of course,
in alignment with the voice of your character. Edit or change your dialogue
accordingly.
8. Reduce or avoid paragraphs
In real life,
rarely does anyone speak at length before someone interrupts them. Try to
recreate that in fiction. If your character might have things to say, that go
on for several lines. In that case, break it up with indications about body
language or observations about how other people react to your character’s
words. Alternate dialogue with action and explanation.
9. Avoid greetings
In real life, greetings are important but not so much in
fiction. Avoid them completely if you can. They can make the situation boring.
One exception is when something significant happens in the middle of a
greeting. For example, someone dies is poisoned or has an accident in the
middle of a greeting.
10. Establish who your
character is
In real life, we understand a character by
observing people’s mannerisms and speech. You can do the same in your fictional
work. Stephen King says
in ‘On Writing,’ his book about writing, ‘…what people say often conveys their
character to others in ways of which they—the speakers—are completely
unaware.’ For example, in Jane Austen’s
‘Pride and Prejudice,’ dialogue is used
to introduce Mrs. and Mr. Bennet, their relationship, and their differing
attitudes towards arranging marriages for their daughters:
‘A single man of large fortune; four or five thousand a year.
What a fine thing for our girls!’
‘How so? How can it affect them?’
‘My dear Mr. Bennet,’ replied his wife, ‘how can you be so
tiresome! You must know that I am thinking of his marrying one of them.’
‘Is that his design in settling here?’
‘Design! Nonsense, how can you talk so! But it is very likely
that he may fall in love with one of them, and therefore you must visit him as
soon as he comes.’
Through this dialogue, we get to know that Mrs. Bennet is keen
to get her five daughters married but not Mr. Bennet.
11. Use dialogue tags
sparingly
Dialogue tags are ‘he said’ or ‘she said’ tagged to the line of
dialogue. It’s a good idea to use them sparingly. ‘Said’ and ‘asked’ are the
most used and use other synonyms when required. However, the purpose of a
dialogue tag is to identify the speaker, not to express how they say those
dialogues. You’ll need to show that instead of using a dialogue tag.
12. Give your
characters actions to do
When your characters are talking, give them something to do.
They can’t only be talking to each other. That’s called the dreaded ‘talking
head syndrome’ wherein a scene otherwise well written, characters are not
rooted in reality. They seem to be heads floating and talking.
13. Avoid using
dialogue to carry your favorite message
Do you feel strongly about something? No matter how strongly you
feel about an issue and how much you identify with a character, avoid using
them to relay your favourite message. It creates a rather jarring effect and
takes the focus away from the story and characters.
14. Let your
characters interrupt each other
To approximate real-life speech, have your characters speak over
one another and ‘cut’ each other off. Dialogues need not be complete sentences.
Rarely do people speak in complete sentences in life, so it need not be so in
fiction as well.
15. Avoid repeating
names in a dialogue
When a character is addressing another character, it is not
necessary to have them begin or end the sentence with the name of the other
character. Maybe if one character is doing it to irritate the other, then yes,
go ahead. Under no other circumstances does this repetition of names help the
dialogue or story.
16. Use subtext
The subtext is that which is left unsaid but
is really the point of it all. Introduce subtext in your dialogues. It will
make dialogues rich and layered. Let’s look at this example. Dill is a new kid
in town in Harper Lee’s To Kill a Mockingbird.
This is the first time that six-year-old Scout and her older brother Jem are
meeting Dill. Scout is narrating this incident.
‘Hey.’
‘Hey yourself,’ said Jem pleasantly.
‘I’m Charles Baker Harris,’ he said. ‘I can read.’
‘So what?’ I said.
‘I just thought you’d like to know I can read. You got anything
needs readin’ I can do it…’
‘How old are you,’ asked Jem, ‘four-and-a-half?’
‘Goin’ on seven.’
‘Shoot no wonder, then,’ said Jem, jerking his thumb at me.
‘Scout yonder’s been readin’ ever since she was born, and she
ain’t even started to school yet. You look right puny for goin’ on seven.’
Dill offers to say something about himself, his most valuable
characteristic, which is reading to make friends with Jem. But Jem does not accept
this offer. He dismisses the offering saying there is nothing special in it
since Scout has been doing it for a while. That is the subtext to this exchange
of dialogue. It would require something a bit more to win over Jem.
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